BRINGING PROFESSIONAL DEVELOPMENT TO LIFE WITH AUGMENTED REALITY
EdTech Coaching Playground: Helping Teachers "Grow" | 12:00 PM
ISTE 2019, Philadephia, PA, 2019
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More About this Work |
Virtual, Augmented and Mixed Reality has been referred to as the ‘4th wave’ of technological innovation and change in the world of computing. The first three, namely PCs, the Internet, and mobile, have seen monumental shifts in the way that we interact, engage and communicate, with fundamental and life-changing effects for us all. Think back to the end of the 20th century. We were not checking our friend’s status every few minutes, sending instant pictures and videos to our family, or checking our bank balances on our phones. These are now every day (every minute?) activities and a natural and somewhat expected pattern of behavior in modern society. What impact then will this 4th wave have on society in 10 or 20 years, and how will that affect the development of our children now? Where does learning with this new technology fit?
WE RETAIN AROUND 10% OF WHAT WE READ,
YET 90% OF WHAT WE EXPERIENCE OURSELVES. 4th Wave technologies provides one of the most important aspects of learning that no other technology can match, that of experience. In his Cone of Experience, Edgar Dale theorized that we retain around 10% of what we read, yet 90% of what we experience ourselves. Augmented Reality (AR) and the like facilitates knowledge retention at the highest possible level, through immersive and engaging personal experience. Bringing personal experience into the classroom, into professional learning, and engaging learners in new activities not normally possible holds the potential to truly transform knowledge retention.
How can this be leveraged to support your capacity building? AR technology has an ability to render objects that are hard to imagine and turn them into 3D models, thus making it easier to grasp the abstract and difficult content. This is especially good for visual learners and practically anyone to translate theoretical material into a real concept. In many cases, theoretical knowledge is not enough to obtain proper skills in professional areas. Educators shouldn’t be mere listeners and passive observers, they need practice and hands-on experience in their areas. Through interaction, unlike VR, AR features could help perform a virtual practice – with augmented tutorials, digital modeling, and simulations, and acquire some experience in the end. It is not a secret that motivated and engaged educators will understand better and learn faster. |
Potential Ideas to Explore |
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Work is licensed under a
Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License and give credit to creator, Jaclyn Stevens
Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License and give credit to creator, Jaclyn Stevens