jaclyn b. stevens
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BRINGING PROFESSIONAL DEVELOPMENT TO LIFE WITH AUGMENTED REALITY 
EdTech Coaching Playground: Helping Teachers "Grow" | 12:00 PM

​ISTE 2019, Philadephia, PA, 2019
Presenter Jaclyn B. Stevens  jlbell@ncsu.edu @jaclynbstevens

Resources Shared

​Blippar - App |  learn more
Google 3D Tour Creator - learn more
Google Expeditions for iOS | for Google Play - Learn more
Google Lens for iOS | for Google Play - learn more
Google Translate App for iOS | for Google Play - learn more
Just a Line for iOS | Google Creative Lab - learn more
Merge Cube - DIY instructions | learn more
Metaverse - learn more & idea bank
Within VR - learn more
Wonderscope for iOS - learn more 
ACCESS SLIDE DECK PAGES
​ACCESS ALL DISPLAYED MATERIALS

More About this Work

Virtual, Augmented and Mixed Reality has been referred to as the ‘4th wave’ of technological innovation and change in the world of computing. The first three, namely PCs, the Internet, and mobile, have seen monumental shifts in the way that we interact, engage and communicate, with fundamental and life-changing effects for us all. Think back to the end of the 20th century. We were not checking our friend’s status every few minutes, sending instant pictures and videos to our family, or checking our bank balances on our phones. These are now every day (every minute?) activities and a natural and somewhat expected pattern of behavior in modern society. What impact then will this 4th wave have on society in 10 or 20 years, and how will that affect the development of our children now? Where does learning with this new technology fit?
WE RETAIN AROUND 10% OF WHAT WE READ,
YET 90% OF WHAT WE EXPERIENCE OURSELVES. 
4th Wave technologies provides one of the most important aspects of learning that no other technology can match, that of experience. In his Cone of Experience, Edgar Dale theorized that we retain around 10% of what we read, yet 90% of what we experience ourselves. Augmented Reality (AR) and the like facilitates knowledge retention at the highest possible level, through immersive and engaging personal experience. Bringing personal experience into the classroom, into professional learning, and engaging learners in new activities not normally possible holds the potential to truly transform knowledge retention. 
​
How can this be leveraged to support your capacity building?


AR technology has an ability to render objects that are hard to imagine and turn them into 3D models, thus making it easier to grasp the abstract and difficult content. This is especially good for visual learners and practically anyone to translate theoretical material into a real concept.

In many cases, theoretical knowledge is not enough to obtain proper skills in professional areas. Educators shouldn’t be mere listeners and passive observers, they need practice and hands-on experience in their areas. Through interaction, unlike VR, AR features could help perform a virtual practice – with augmented tutorials, digital modeling, and simulations, and acquire some experience in the end. It is not a secret that motivated and engaged educators will understand better and learn faster.

Potential Ideas to Explore

  • SIMULATIONS ANYWHERE, ANY TIME | 2 minute PD: When educators can access their coach without having you physically present, the experience reveals a video helping them understand concepts and/or digital-age resources/ curriculum and instruction resources.
  • BUILD RELATIONSHIPS | Photo Wall: Set up a display of faculty photos near the school entrance or a photo of yourself as a coach for staff. Visitors can scan the image of an instructor and see that figure come to life, telling more about him- or herself.
  • BUILD RESOURCES | Book Reviews: Staff record themselves giving a brief review of a book that they just finished, and then attach that "aura" (assigned digital information) to the book. Afterward, anyone can scan the cover of the book and instantly access the review and spark further conversation amongst staff.
  • WORDS OF ENCOURAGEMENT: Record brief words of encouragement and attach a trigger image to staff devices. Anytime staff needs to hear encouraging words they can scan the image for virtual inspiration.
  • 'AR't GALLERY: What are the targets for the school in a given month/ semester? Work or concepts you want to highlight? Create a display of augmented reality to view and share.
  • TECH101: Put triggers (images that activate media when scanned by an AR-enabled device) all around those devices you always seem to be troubleshooting with FAQs.
Work is licensed under a 
​Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License and give credit to creator, Jaclyn Stevens


​jaclynbstevens.com
​@jaclynbstevens


​jaclynbstevens@gmail.com

​919.802.4034 (m)
​919.513.8515 (w)
  • Home
  • About
  • Blog
  • RESOURCES
    • Bringing PD to life with AR
    • Coaching Digital Learning - Defining Your Superpower
    • Cultivating Excellence
    • Erasing the Line | SAMR Model
    • No More Eye Candy
  • Contact